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Let us know how we can improve the game and vote on existing suggestions.
In Review
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Most voted
Your own 'pet' COG
#32
A buildable COG that you can assign tasks like, steer the ship, make coffee, act like a pack mule for all the junk you looted etc..
In Review
Gameplay
Tools and utilities
290
27
Weapon modifications
#17
Be able to add cosmetic and/or performance enhancing mods. Maybe stuff like these: -silencer to make it harder for COG to detect where you shot from. -scope/laser/aimdot sight(would make more sense if a rifle is added, which I hope) -different size
In Review
Gameplay
Weapons
208
12
A Coffee Machine
#11
Well, the Volcanoids Dev Team now has a Coffee Machine, lets celebrate it with a welcome into the game! -coffee could be used to refill stamina or make stamina go down less by running
In Review
Gameplay
Tools and utilities
112
3
Non-story survival mode of the game
#157
(perhaps this is best done post launch as a DLC) But a pure/genuine survival mode, some features to consider in such a game mode: Permanent structures (which can go underground but don't move during eruptions) - drill 'docks', construction/maintena
In Review
Gameplay
Miscellanous
81
2
Bonuses from connecting modules
#105
It would be nice if two T1 modules placed next to each other gave an additional bonus. E.g Warehouse 24 + 24 + 10 (for the neighborhood) This would force a more intelligent installation method
In Review
Gameplay
Modules
55
0
Spyglass
#49
A simple spyglass that would serve the purpose of a normal spyglass... Seeing from far away.
In Review
Gameplay
Tools and utilities
54
0
Scrap Gun
#14
A gun that uses Scrap Metal as ammo. It would give another use for scrap, and would be a very interesting mechanic, as you don't need to craft the ammo ; if you're out of ammo, you can find some on the map ! I imagine it as some kind of Shotgun, but
In Review
Gameplay
Weapons
51
5
Allow us to fight cog ships after completing story
#920
Currently there's no point in playing after completing the story, because resources stop respawning and no new cog ships spawn, which means eventually you will run out coal. Let cog ships randomly spawn at a lower density than it was before story c
In Review
Modded
Gameplay
Quality of Life
50
0
Drillship Energy Shield Module
#77
A late-game module which would take up three spaces, and can only be placed on the ceiling. When deployed, it would allow you to choose how much damage you want it to absorb. The more the absorption, the less damage your Drillship will take, however
In Review
Gameplay
Modules
49
0
Tiers of medkits
#180
I'm not here to just suggest better medkits as you progress through the tech tree ; I think tiers should be different, while remaining somewhat equal. Each tier could represent a certain play style, for example : - Tier 1 medkits could heal half the
In Review
Gameplay
Tools and utilities
42
3
Make acquiring first drillship harder
#513
I think the game would be better if it was way harder to aquire a drillship, it would make it much more rewarding to finally be a captian of your own ship.
In Review
Gameplay
Balance changes
41
6
Mounted Window Weaponry
#125
Basically the ability to mount pistols, shotguns, Gatling guns, and mortars to lower and upper floor windows. The drawbacks are that you can't fire in certain directions, and typically have less damage than their handheld counterparts. The positives
In Review
Gameplay
Weapons
41
1
Max upgrade achievement
#628
I have an idea for an achievement. if you got all your drillship upgrades max so max core max drill etcetra you get an achievement
In Review
Gameplay
Miscellanous
37
1
COG´s try to Reclaim Drill Stations
#74
I can imagine, this mechanics will be more difficult to implement. How would it be if COG's would try to rebuild the drill stations again and again at certain intervals? The player would get a message that he had to prevent this by defending the af
In Review
Gameplay
Balance changes
32
1
Landing sites transition
#68
I don't really know what to call this suggestion. But the idea is that when your DrillShip arrives at a landing site and you are inside it, when it parks at the surface, you get the Landing's site name on screen, like in these games where when you e
In Review
Gameplay
Visuals, experience and immersion
30
0
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