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Let us know how we can improve the game and vote on existing suggestions.
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Your own 'pet' COG
#32
A buildable COG that you can assign tasks like, steer the ship, make coffee, act like a pack mule for all the junk you looted etc..
In Review
Gameplay
Tools and utilities
290
27
Power armor
#36
armor. The cogs get stronger armor, why not us? there can be copper, Iron, and titanium armor. that way, we dont use 20 med packs per minute.
Planned
Gameplay
Tools and utilities
195
1
Fast vehicle
#58
plz upvote so devs see mabey simerlar to a prawn suit (subnatica) or hover bike it could be lava proof
Planned
Gameplay
Tools and utilities
149
7
A Coffee Machine
#11
Well, the Volcanoids Dev Team now has a Coffee Machine, lets celebrate it with a welcome into the game! -coffee could be used to refill stamina or make stamina go down less by running
In Review
Gameplay
Tools and utilities
112
3
Personal Mole Ship
#258
How about "Mole Ships". Personal single person small drill ships, like a personal sub, but it is used for quicker traveling above ground. It would dig around like a mole with you in it, only able to go through soft soil, immediately pops up out of t
Gameplay
Tools and utilities
82
3
TANKS : possible ways to build them
#575
Tanks are planned for the game ! Which is awesome, and I'm very hyped for it. But I always think about how we'll build them ; So far, we've seen a prototype of a tank deploying from a garage module (see image). So I wonder, will it be something alon
Gameplay
Tools and utilities
64
0
A drone assistant
#504
A drone to help with exploring and combat when adventureing away from the drillship to help with singleplayers
In Progress
Gameplay
Tools and utilities
54
1
Spyglass
#49
A simple spyglass that would serve the purpose of a normal spyglass... Seeing from far away.
In Review
Gameplay
Tools and utilities
54
0
Pickaxe Metal Upgrades
#122
Upgrade pickaxes with better metals to deal more damage and improve harvest time. Maybe a tool upgrade system for tools that upgrade damage and have other features like harvest more ore / coal from a ore / coal vein.
Gameplay
Tools and utilities
53
1
Steampunk Jetpack
#459
This one is awful and may not fit in well, but you should add in a steampunk jetpack. Maybe make the fuel for it terribly hard to acquire or make the jetpack incapable of flying too high or too long :)
Gameplay
Tools and utilities
44
4
Gyrocopter : a scouting vehicle
#126
Ok, so we know we're going to get some kind of little rover vehicle to go around. We also know that some types of COGs will be able to fly... So, why not us as well ? The idea came to me when watching some Stranded Deep videos... So here I am to sug
Gameplay
Tools and utilities
44
3
Tiers of medkits
#180
I'm not here to just suggest better medkits as you progress through the tech tree ; I think tiers should be different, while remaining somewhat equal. Each tier could represent a certain play style, for example : - Tier 1 medkits could heal half the
In Review
Gameplay
Tools and utilities
42
3
Mechs
#947
I've seen people say that steampunk mechs would be cool, and I always thought it wouldn't fit the game. But to be fair, it would indeed be really cool and epic, and since vehicles are already planned, I decided to give myself a chance to come up wit
Gameplay
Tools and utilities
38
0
Buried resources, Portable Drill and Mining Drone
#121
Around the map, Tthere would be buried resource nodes that are not harvestable (tells you "need special equipment" when looking at it) ; these could even come to replace the big "ore rocks" that just indicate that there are ores of this type nearby.
Gameplay
Tools and utilities
Map, structures and exploration
37
0
health packs (permanent increase of hp)
#418
A health pack that can permanantly increase the capacity of your health bar
Gameplay
Tools and utilities
34
5
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