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Let us know how we can improve the game and vote on existing suggestions.
Map, structures and exploration
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Post-game content
#361
I think right now at least, the endgame is boring. There is nothing to do. I think it would be cool, if like enemy flagships would still surface from time to time, as like cog remnants or something, or maybe an enmy drillship more powerful than a fl
Gameplay
Enemies
Map, structures and exploration
108
3
more NPCs
#64
some ideas could be a defect cog or some survivors
Planned
Gameplay
Map, structures and exploration
97
1
Underground / ground enemy bases
#234
Underground / ground stationary enemy bases to destroy, very strong, fortified :)
Gameplay
Map, structures and exploration
Enemies
89
1
Entering Buildings
#711
I would love to see the ability to enter prebuilt buildings, aside from the Blast Shelters that are already in place on some of the building.
Planned
Gameplay
Map, structures and exploration
79
0
RECONSTRUCTION OF CITIES
#79
Another idea to add more life and I believe that it can prolong the gameplay of the game is the fact of rebuilding the cities we found. each city will need its own resources for reconstruction and with that we must create them to obtain the best end
Gameplay
Map, structures and exploration
74
3
Procedural generation
#550
Game option for play open world random maps of various sizes.
Rejected
Gameplay
Map, structures and exploration
46
6
Hidden collectibles
#516
Hidden collectibles could be hidden in random houses, sheds, caverns or even hanging on a tree branch or rock. These collectibles should be hard to find. I just think stuff like this would help give people something to do at the end of the game. The
Gameplay
Map, structures and exploration
42
1
Area styles
#55
Someone pointed out on steam that all 3 zones look pretty much the same. So I thought about it, I may have an idea to fix that : Area 1 can stay as it is. Area 2 could get more of a jungle look, some palm trees, dense forests here and there, big bu
In Progress
Gameplay
Map, structures and exploration
41
0
Calling submarine to other areas
#1014
There would be one dock per area, similar to the one from Area 1 where we start the game. However, the ones from area 2 and 3 would be damaged/occupied by COGs, require an action from the player to either repair the dock, or clear it from the COGs'
Gameplay
Map, structures and exploration
39
0
Buried resources, Portable Drill and Mining Drone
#121
Around the map, Tthere would be buried resource nodes that are not harvestable (tells you "need special equipment" when looking at it) ; these could even come to replace the big "ore rocks" that just indicate that there are ores of this type nearby.
Gameplay
Tools and utilities
Map, structures and exploration
37
0
Easter eggs
#1169
We all know what easter eggs are in games, and some could be fun in Volcanoids ! This is a general post for all easter eggs that could be on the map. Have an idea ? Post it here, in the comments ! Other standalone posts will be merged here to organi
Gameplay
Map, structures and exploration
36
1
"Unlockable" landing sites
#1045
Some landing sites could be blocked by something on the surface, for example, let's say big boulders/rocks (even though I guess a Drillship wouldn't have much trouble digging through that), and you wouldn't be able to surface there. The landing si
Gameplay
Map, structures and exploration
36
2
A fourth area
#521
I think it would be super cool if a 4th area was added. The fourth area could be a smaller island just offshore of the main island, this could be an endgame zone with special enemies and boss fights or rare materials. The reason you go to the fourt
Gameplay
Map, structures and exploration
32
2
Explorable lighthouses
#403
There's a few lighthouses around the island, which look cool and all. But we know villages are currently placeholders, and they'll look much more ruined and destroyed in the future, since there's eruptions every now and then. I was thinking that l
Gameplay
Map, structures and exploration
32
1
Dynamic Map
#1145
somethign that could be fun to play with is each eruption have some lava flows that might appear and craveses that open up. maybe even random times lave gysers that can just erupt out of the ground to give more hazzards. above ground unpassible lav
Gameplay
Map, structures and exploration
New mechanics and gamemodes
32
1
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