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Let us know how we can improve the game and vote on existing suggestions.
New mechanics and gamemodes
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Creative mode
#46
We really want a "creative mode" in the game!
Planned
Gameplay
Miscellanous
New mechanics and gamemodes
86
1
Character Classes
#565
My suggestion is quite advanced, and probably wont be a focus for a long time. But I think this could add a nice touch to the game. Suggestion: Add 3 character classes. These 3 classes could be called "Explorer", "Engineer" and "Blacksmith". Let m
Gameplay
New mechanics and gamemodes
50
10
Endless mode
#997
I would like to see a sort of endless mode like either a seperate gamemode or something you unlock after you beat the game, the only goal is to survive and the game modes would be the same but you could select one where every erouption increases the
Gameplay
New mechanics and gamemodes
49
1
airships
#1132
you are able to captur airships just like you can with drill ships and you can use it like a drill ship just able to fly and has some things like able to go up and down and have a core stuff like that but it can be shot down
Gameplay
New mechanics and gamemodes
44
10
Drillship surface driving
#348
When your not underground you can go into driving mode so you can drive the drillship like a car in third person view and activate the drill to go though mountains on the ground that will be regenerated after 3 minutes
Rejected
Gameplay
New mechanics and gamemodes
Drillship
42
17
NewGame+ and T4 and higher upgrades.
#560
I love this game. Really, but I feel it's lacking some "extra" content once it's completed. After you beat the game on SinglePlayer, there is nothing else to do... I already got 100% achievements on Steam. So, I think that we could have a NewGame+
Gameplay
New mechanics and gamemodes
41
0
RPG Features like Player Stats, Skills, Items, Special Abilities etc.
#296
First: Great game! But I'm really missing some RPG features here! Stats affecting the players stamina, health, speed... stuff like that! Or different kind of armours protecting the player from damage. There are tons of ideas going through my head ri
Gameplay
New mechanics and gamemodes
41
6
Sleeping till next eruption
#569
Maybe a function for your bed where you can sleep until next eruption say if you want to do a big raid or destorying a lava laser you dont have to wait like 10 mins or so because its a waste of time waiting.
Gameplay
New mechanics and gamemodes
36
7
Keep inventory option
#1172
Pretty self explanatory, there should be an option so we can keep our inventory after we die
Gameplay
New mechanics and gamemodes
Quality of Life
32
0
Dynamic Map
#1145
somethign that could be fun to play with is each eruption have some lava flows that might appear and craveses that open up. maybe even random times lave gysers that can just erupt out of the ground to give more hazzards. above ground unpassible lav
Gameplay
Map, structures and exploration
New mechanics and gamemodes
32
1
Journey to the Center of the Earth (Rogue-like gamemode)
#277
How about a Seperate game mode that forces us to Dig underground and Pop up into Caves to gather required resources and see how far down we can go. Each Level has a Randomized layout and we can only go down one at a time before having to collect mor
Gameplay
New mechanics and gamemodes
29
0
A way for restoring mines to work
#484
Devs have mentioned that they want mines to be repairable, to extract materials automatically. But... How could this work ? I've thought about it, and here's what I came up with : - Restoring the mine You would need to research a schematic firs
Gameplay
New mechanics and gamemodes
28
0
Resource transports : extra loot !
#323
These new boxes have just been shared, with this info : "These will drop on the ground whenever you throw something out of your inventory so others can pick it up" But seeing the COG colors... It got me thinking, what else could they be used for ?
Gameplay
Enemies
New mechanics and gamemodes
28
1
Risks of the post-eruption state
#254
When underground combat will be added, what incentive will players have to attack ? Defend, maybe, but all the attacking can be simply done on the surface. So why not make the first few minutes after the post-eruption state have risks ? I thought o
Gameplay
New mechanics and gamemodes
28
1
0 energy repercussions
#389
The game has an energy system, but I find it under-used compared to what it could bring. When your balance is negative, you'll eventually go to 0 energy, and... nothing special will happen. Modules will function on and off, very quickly, and it's no
Gameplay
New mechanics and gamemodes
27
2
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