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Landing sites transition#68

I don’t really know what to call this suggestion. But the idea is that when your DrillShip arrives at a landing site and you are inside it, when it parks at the surface, you get the Landing’s site name on screen, like in these games where when you enter a zone, it tells you the name of the zone on top of the screen.
For example, if you ordered your ship to go to the landing site “The Harbour”, when it arrives at the surface, you get on your screen “The Harbour”, and just under, a smaller text saying what area you’re in. For example “Area 1”. If you went to Landing site 01 : “The Harbour”, you would get something like :

                             The Harbour
                                Area 1
4 years ago
2

Yes! This is an amazing idea!

4 years ago
1

I love this one as well

4 years ago
1
Changed the status to
In Review
4 years ago
1
?

This is a good place for artistic text. Coming in and seeing “The Harbour” in wooden texture with water below with a little Lighthouse would remind me this is a fairly tame area. Meanwhile, Areas with a Pyroclastic Agitator would have that device menacing over the Magma-laced title of the area…. and the Agitator is broken once you clear the area. Other things to highlight about landing areas is local resources, such as available nodes, the presences of any mines, blast shelters, sewer tunnels, or special enemies. This is less of an information thing and more of a cue on what sort of artistic slant the text displaying the name of the area could take.

Not a strictly necessary suggestion, but it would be pretty cool to see.

3 years ago
2