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Let us know how we can improve the game and vote on existing suggestions.
Visuals, experience and immersion
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Day/night cycle
#35
For cosmetic reasons, like for example, I put lights on all avaliable spaces to put lights on the exterior, and they are only really visible after eruptions, when the ash is blocking the sun. If night time is added, lights will look really cool
Planned
Modded
Gameplay
Visuals, experience and immersion
136
2
Longer ship underground
#891
As you add sections to your ship the map view when traveling underground will show the additional length too. This would make it like a game of snake as your ship gets longer.
Planned
Gameplay
Visuals, experience and immersion
57
1
Weather Effects
#810
I think some kind of simple weather would be a cool thing to add. It could also change a bit in the way of gameplay. For example, rain would reduce visibility, but if it were to be raining right after an eruption, the rain could clean the smoke and
Gameplay
Visuals, experience and immersion
50
0
Turret reload animations
#743
Since the Combat Update, turrets reload, which is nice since it gives you a bit of time to... do anything, really. But there's no indicator of that other than the turret stopping to shoot. The concept arts they shared during development had indicati
Gameplay
Modules
Visuals, experience and immersion
49
1
Intense screen shaking during eruption
#646
I dont know if its already been implemented or if anyone already suggesting this, but i just got the game and i knew 1 thing that i really want to experience. Add much more intense shaking on the screen and for the stuff around you, when the volca
Planned
Gameplay
Visuals, experience and immersion
46
3
Alloy names
#469
I feel like "Alloy T1", "Alloy T2" and "Alloy T3" are underwhelming names. I would much prefer them to have actual names, but still include their corresponding tier in their description. So I wanted to see if the alloys in the game really existed, a
Gameplay
Visuals, experience and immersion
45
0
Add more music
#231
Game feels a little sterile a lot of the time, especially when just wandering around and exploring. (Both on foot, and underground) Could really use some general background music.
Planned
Gameplay
Visuals, experience and immersion
42
1
More ambient sounds
#238
More ambient sounds (birds, wave/ocean noises, bubbling lava...) would make the game feel much more alive, especially in the caves, the game feels very sterile do the lack of environmental sounds.
Gameplay
Visuals, experience and immersion
41
0
Volcano eruption details
#706
before the valcano erupts there should be dark black smoke coming out of the top of the valcano. there should also be alot a big and small meterotite flying out of the valcano when it is erupting.
Gameplay
Visuals, experience and immersion
40
0
facial expressions
#677
the faces dont blink........... kindy creepy ngl
Gameplay
Visuals, experience and immersion
40
0
More plant life
#520
I feel that it looks kinda barren with only trees and grass in most areas, I think some large bushes and areas of taller grass would help make the experience more immersive. Also some flowers would be a cool addition too.
Gameplay
Visuals, experience and immersion
38
1
A character screen
#626
A character screen thats shows an overview of your character. It shows your appearence of your character, its armor, weapons and etc. It could be put next to your inventory when you open it with tab key or something.
Gameplay
Player
Visuals, experience and immersion
37
2
Make Eruptions feel more urgent.
#1216
I have some ideas to make the player feel more urgent during an eruption. First of all, make the eruption warning start are 30 seconds till the eruption. The Minute long wait where you cant do any quests is way to long imo. T-Minus 30 Seconds till
Gameplay
Visuals, experience and immersion
37
0
Fog inside drillship
#800
So in the beta i saw that when you go up right after an eruption there is a lot of fog. But the fog is also in the drillship. So my suggestion is to make it so that when you close all the doors to the drillship that it gets rid of the fog inside you
Gameplay
Visuals, experience and immersion
36
4
Drillship animation/texture improvements
#752
makes the smoke of the drill darker when it's just started running,makes the smoke of the drill darker when it's just started running,like a steam train when it starts to move
Gameplay
Drillship
Visuals, experience and immersion
36
0
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