Sorry, we don't support your browser.
Install a modern browser
Let us know how we can improve the game and vote on existing suggestions.
Weapons
Filter
Most voted
Weapon modifications
#17
Be able to add cosmetic and/or performance enhancing mods. Maybe stuff like these: -silencer to make it harder for COG to detect where you shot from. -scope/laser/aimdot sight(would make more sense if a rifle is added, which I hope) -different size
In Review
Gameplay
Weapons
208
12
Shield
#9
Something to block incomming damage, allowing you to get close to for example a turret without taking damage. Would have a set amount of HP, and would break after a while. Maybe slow down movementspeed aswell like the minigun does. Maybe enable the
In Progress
Gameplay
Weapons
143
2
Different types of grenades
#382
there could be a freezing granade or flaming granade
Gameplay
Weapons
65
5
Scrap Gun
#14
A gun that uses Scrap Metal as ammo. It would give another use for scrap, and would be a very interesting mechanic, as you don't need to craft the ammo ; if you're out of ammo, you can find some on the map ! I imagine it as some kind of Shotgun, but
In Review
Gameplay
Weapons
51
5
Revolver remodel
#793
We should use steampunk revolver, not classic wild west one, to simply complement the steampunk atmosphere.
Gameplay
Weapons
43
0
Mounted Window Weaponry
#125
Basically the ability to mount pistols, shotguns, Gatling guns, and mortars to lower and upper floor windows. The drawbacks are that you can't fire in certain directions, and typically have less damage than their handheld counterparts. The positives
In Review
Gameplay
Weapons
41
1
late game shotgun variant
#998
add a pumpaction or other kind of shotgun for the later game the double barrel is kinda useless later on and i personally feel a more powerful shortrange weapon for fighting inside the higher tier ships would be nice
Gameplay
Weapons
39
0
deployable turrets
#863
small deployable turrets that have an ammo life, timer life, and heath. When they hit zero they exploded
Gameplay
Weapons
33
3
Lava launcher
#1000
This would be a new weapon, but instead of being a shooty-shooty one, I thought of it as an area-control weapon. Unlocked at T2, it would shoot heavy projectiles that, upon colliding with something, explode and cover the surface with molten metal, d
Gameplay
Weapons
32
3
Separate weapon inventory slots
#986
Whenever I go to a drillship, I need to bring my weapons and ammo to them (or collect ammo from the dead COGS). But the problem is that whenever I go to the drillship and damage, steal or destroy them, my inventory space is smaller because I am carr
Gameplay
Player
Weapons
31
5
Teslagun
#65
Ive hered about the tesla turret. This should be a handheld vertion
In Progress
Gameplay
Weapons
30
1
sledgehammer
#381
would be useful for pvp, destroying drillships, and would 1-2 shot cogs, but have a slow delay before actually doing damage, therefore requiring the player to preemtively click.
Gameplay
Weapons
30
0
Acid weapon
#822
The acid weapon is an acid that can make COG rusty and make them pretty slow, so the thing is its like flamethrower but with acid and it can shoot 5 second a time, you can find the ammo on volcano an acid pool
Gameplay
Weapons
28
3
Battle rifle from the sniper, for moar WWI!
#904
Add a recipe to the workbench that takes in a sniper rifle and outputs the same gun but without the scope, suppressor and with a larger magazine, for that WWI feel. Same animations, same ammunition, same tier requirements, but lesser range, a bit mo
In Review
Gameplay
Weapons
27
1
A crank up rifle
#797
I was looking at mod suggestions the yesterday and i came across an idea that i liked the idea was to add an assault rifle to the game. And so I was thinking of a way to make a semi assault rifle while sticking to the steam punk aesthetic and so i
Gameplay
Weapons
25
3
Sign in
Make a suggestion