small deployable turrets that have an ammo life, timer life, and heath. When they hit zero they exploded
So the way I see it, they’re craftable in a production station, and they’re in one of the hotbar slots (let’s say 6), and you can plop them down as you want. Once they run out of ammo, why not have them simply deactivate, so you can pick them up again and scrap them for a few parts ?
When used up they have a body that drops something that was use to make it.
it is up to you guys on how its going to play out
[status changed to: archieved]