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Let us know how we can improve the game and vote on existing suggestions.
Balance changes
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Most voted
remove eruption timer info + random time
#76
im a hardcore difficulty player but knowing when eruption take place makes the game too easy i wish an additional option in difficulty settings to disable the info then we get alerted only by rumblins and shaking close to eruption and need shocked
Planned
Gameplay
Balance changes
93
9
Constraints of staying underground too long?
#85
Maybe I've played too many submarine sim's, but would it be an idea to make going underground a bit more challenging? Right now, if things get hot (pun intended ;-) you just flip the switch and go underground. Something like oxygen running out if
Planned
Gameplay
Balance changes
52
4
Improving raids
#496
Bot raids: Less frequent, but larger numbers and more organized. -Scales per difficulty: Easy-Small raids once or twice per eruption or one large every other. Normal-Each eruption, average strength and numbers. Hard-Each eruption w
Gameplay
Balance changes
51
1
Respawn tubes should require a lot of energy.
#15
I think that the Respawn tubes should require more energy from the COG drillships. So for each COG spawned it could consume like 30 energy? this way it wont be very efficient to spawncamp them, but they still keep comming when you raid the ship.
Approved
Gameplay
Balance changes
43
0
Make acquiring first drillship harder
#513
I think the game would be better if it was way harder to aquire a drillship, it would make it much more rewarding to finally be a captian of your own ship.
In Review
Gameplay
Balance changes
41
6
Mortar Turret Predictable shots
#558
Hey ! Here's a thing that could be cool : Currently mortar turrets shot where the enemy is. Meaning if the cog is approaching the Drill and the mortar is in range to shoot, the ammo will peacefully go ahead his head doing no damage and letting cog
Gameplay
Modules
Balance changes
38
1
Combat balancing
#508
Every other weapon is inferior to the mortar tube/grenades/dynamite. You can pretty much just run around with 60 nades and one shot everything and blast your way through all the drillships no sweat. The snipers are annoying. After your armour brea
Gameplay
Balance changes
38
0
Larger Stack Sizes for Coal
#868
given it's central nature, it would be great if coal stack count could be higher, thus occupying less inventory space. i think 50 would be appropriate. 100 feels TOO much...
Gameplay
Balance changes
37
3
Food/Water Needs - Survival Games need some kind of mechanic like this
#151
Don't make it punishing, but make it an encouragement to explore more surface side and inspire some additional module types ('Green houses', 'Water Purifiers'/'Collectors', etc.)
Rejected
Gameplay
Balance changes
37
24
Flashlight upgrade
#815
So i play the beta version with my friend and we both think that the flashlight is really weak and that it should be more powerful or allow you to upgrade it in a tinker table type thing
Gameplay
Balance changes
35
2
COG´s try to Reclaim Drill Stations
#74
I can imagine, this mechanics will be more difficult to implement. How would it be if COG's would try to rebuild the drill stations again and again at certain intervals? The player would get a message that he had to prevent this by defending the af
In Review
Gameplay
Balance changes
32
1
Death by volcano should be immediate
#1040
In multiplayer, when a player reaches 0 health, they are downed and another player can revive them using a revive tool. This also applies to death by eruption, but I feel like it shouldn't... Dying to the eruption should be an immediate death with n
Planned
Gameplay
Player
Balance changes
32
1
Seriously nerf resources on the travel map
#279
Pretty much what the title says. Driving underground and collecting resources is actually a reliable sources of materials, when I feel like it should just be a little bonus. Removing half of the wrecked ships, about 2/3 of the other resources, woul
Gameplay
Balance changes
30
4
Drillship armour buff
#1058
As you progress through the game on every stage robots deal significantly more dmg while your drill ship armour isn't getting so powerful. T4 armour reduce dmg by 30% while COGs deal at lvl 3 deal two times more than on lvl 1. This makes defence on
Gameplay
Balance changes
27
0
Hacking tool rework
#939
The hacking tool as it stands is... Not extremely useful. Opening/closing enemy modules isn't that big of a deal when you have high-explosive mortar grenades and being on the inside deals extra damage. Even closing turrets isn't that big of a deal s
Gameplay
Tools and utilities
Balance changes
26
0
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