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In Review
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Allow us to fight cog ships after completing story
#920
Currently there's no point in playing after completing the story, because resources stop respawning and no new cog ships spawn, which means eventually you will run out coal. Let cog ships randomly spawn at a lower density than it was before story c
In Review
Modded
Gameplay
Quality of Life
50
0
Battle rifle from the sniper, for moar WWI!
#904
Add a recipe to the workbench that takes in a sniper rifle and outputs the same gun but without the scope, suppressor and with a larger magazine, for that WWI feel. Same animations, same ammunition, same tier requirements, but lesser range, a bit mo
In Review
Gameplay
Weapons
27
1
Optimisation idea
#895
So, we all know that volcanoids run very slow even on the most powerful PCs After some inspection on the game, (with the help of Alex) we found that all the caves are rendered at once, which would likely take up most of our FPS So? We unload the
In Review
Gameplay
Miscellanous
18
0
Direct Report a Bug button
#889
Since you curently report bugs via pause menu, that you get bu pressing [escape], there is no way to report bugs in Paintgun View/ Photocam/In crafting or storage UI and other places, since there the [escape] key closes the view. Hence a direct butt
In Review
Gameplay
Quality of Life
25
0
Nail gun tool to mine ores
#645
Nail gun tool like in rust where you can mine ores and stuff
In Review
Gameplay
Tools and utilities
7
13
Max upgrade achievement
#628
I have an idea for an achievement. if you got all your drillship upgrades max so max core max drill etcetra you get an achievement
In Review
Gameplay
Miscellanous
37
1
Make acquiring first drillship harder
#513
I think the game would be better if it was way harder to aquire a drillship, it would make it much more rewarding to finally be a captian of your own ship.
In Review
Gameplay
Balance changes
41
6
Tiers of medkits
#180
I'm not here to just suggest better medkits as you progress through the tech tree ; I think tiers should be different, while remaining somewhat equal. Each tier could represent a certain play style, for example : - Tier 1 medkits could heal half the
In Review
Gameplay
Tools and utilities
42
3
Non-story survival mode of the game
#157
(perhaps this is best done post launch as a DLC) But a pure/genuine survival mode, some features to consider in such a game mode: Permanent structures (which can go underground but don't move during eruptions) - drill 'docks', construction/maintena
In Review
Gameplay
Miscellanous
81
2
Replace Incoming Damage sliders with Max Health sliders
#127
Incoming damage is a very strange metric for "how hard is it to kill". Something like Max Health would be a lot more straight forward and I think it would make the slider a lot clearer.
In Review
Gameplay
Miscellanous
15
0
Mounted Window Weaponry
#125
Basically the ability to mount pistols, shotguns, Gatling guns, and mortars to lower and upper floor windows. The drawbacks are that you can't fire in certain directions, and typically have less damage than their handheld counterparts. The positives
In Review
Gameplay
Weapons
41
1
Bonuses from connecting modules
#105
It would be nice if two T1 modules placed next to each other gave an additional bonus. E.g Warehouse 24 + 24 + 10 (for the neighborhood) This would force a more intelligent installation method
In Review
Gameplay
Modules
55
0
Optional quests
#104
I think there should be a new Tab in the quest section, which would be "Optional quests". They would teach the player some things that are not required to finish the game, but can help. For example, the "Faster production" quest, that tells the pla
In Review
Gameplay
Player
28
0
Drillship Energy Shield Module
#77
A late-game module which would take up three spaces, and can only be placed on the ceiling. When deployed, it would allow you to choose how much damage you want it to absorb. The more the absorption, the less damage your Drillship will take, however
In Review
Gameplay
Modules
49
0
COG´s try to Reclaim Drill Stations
#74
I can imagine, this mechanics will be more difficult to implement. How would it be if COG's would try to rebuild the drill stations again and again at certain intervals? The player would get a message that he had to prevent this by defending the af
In Review
Gameplay
Balance changes
32
1
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