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Modules
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Newest
Turrets for each weapon
#1255
We have gotten 4 new weapons, but no new turrets to go alongside them. I think it would be great if the game followed this rule : each weapon we get has a turret counterpart. So far, this represents : - Mauser turret - Lee Enfield turret - Lewis tur
Gameplay
Modules
18
0
Artillery turret
#1178
A top segment drillship turret that can you can order to shot using a button on the G menu. Range and demage would depend on tier. A siege weapon to help you with cog ships.
Planned
Gameplay
Modules
94
1
EMP module
#1162
I just saw you mention in the nuclear Power post that than you’d have enough power for an EMP. You could already insert an EMP by running it with transistors that take a long time to charge. Transistors discharge much faster. In this way, huge amoun
Gameplay
Modules
New mechanics and gamemodes
18
0
nuclear power
#1155
add a uranium nuclear power plant that uses uranium and generates a lot of power but if destroyed it will explode and deal massive damage to everything near it. uranium will deal dmg to the player's hp if its in their inventory so some sort of lead
Gameplay
Modules
36
4
Seismograph module
#1141
Since the eruption timer might get removed (#76), and also might become a bit more random, we'll need to pay attention to when rumbling starts to happen etc to know when to retreat. I imagine that the time it takes for these warning sig
Gameplay
Modules
Drillship devices
38
0
Better cores give better underground production
#1133
I think when you have a T2 or T3 core (for balance) you should be able to use T2 refinery, production and research underground.
Gameplay
Modules
22
1
Stockpile module (large-scale storage of specific items)
#1126
Specific module that has limit on SLOTS, but not NUMBER of an item. 2 or 3 slots, but it allows of massive storage of single type ores or scrap.
Gameplay
Modules
Storage
26
1
Improved Module Visuals
#1104
It would be really nice to see a remodeling if the models the current ones really dont fit into the team all thay well. ( big blue and red boxes )
Planned
Gameplay
Modules
Visuals, experience and immersion
17
0
Revert the Control Bracer update changes.
#1089
This might just be one of my most important posts. It's also a means for me to communicate my feedack on the update. First off, my general feeling on this update is that it tries really hard to make the game a lot more easy and less complex to under
Gameplay
Drillship
Modules
Visuals, experience and immersion
21
2
Teleport Module
#1075
As the title says, a Tier 3 Module that is paired with an extra tool which lets you teleport to you drill ship, the energy consumption is based on the distance you are away and maxes out at the max for your current max energy.
Gameplay
Modules
15
10
Changes to module destruction
#1048
When you destroy a module, any module, it makes a hole in the wall. That makes raiding ships easy, perhaps too easy... Currently, to raid a ship, you basically have to destroy a single module, and you've won. Get inside and blow everything up. I s
Gameplay
Modules
Drillship
16
5
Armor module
#1047
This is a simple suggestion. It would be a module that takes 1 wall and has a lot more health than a regular wall. It would look reinforced. But this isn't an actual module, there's nothing to deploy or activate, like the door and window modules. It
Planned
Gameplay
Modules
33
2
Module overdrive
#1046
All manufacture modules would get a new switch on them (like with turrets that have multiple indicators on the inside.) This switch would be the Overdrive ! The overdrive would double the efficiency of a module, meaning that all items it crafts
Gameplay
Modules
New mechanics and gamemodes
11
1
Sensor module
#1020
When cogs approach your drill, it will automaticaly deploy turrets
Gameplay
Modules
37
1
Catwalks on roof modules
#1013
We've seen a few suggestions about some sort of Lookout Tower module. I like the idea, but I've come up with something else that would be nice as well. The idea would be to give access points to the roof of the ship, and give easy movement on it, ev
Gameplay
Modules
51
0
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