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New mechanics and gamemodes
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Allow enemy drilling ships to burrow when the player is inside
#1221
Allow enemy drilling ships to burrow when the player is inside. The player is killed by the "security system" after 1 minute (gas spraying animation). To block the possibility of burrowing, add the MK2 module, which must be installed on the main pan
Gameplay
Tools and utilities
New mechanics and gamemodes
6
12
super heated caves
#1210
sometimes when you are driving you drillship you can find a super heated cave.Ib that cave the temperatures are so big you cant leave you ship wipout taking damage in order to safafly explore them you will need somethink like a hazmat suit but for h
Planned
Gameplay
Map, structures and exploration
New mechanics and gamemodes
27
1
Keep inventory option
#1172
Pretty self explanatory, there should be an option so we can keep our inventory after we die
Gameplay
New mechanics and gamemodes
Quality of Life
32
0
EMP module
#1162
I just saw you mention in the nuclear Power post that than you’d have enough power for an EMP. You could already insert an EMP by running it with transistors that take a long time to charge. Transistors discharge much faster. In this way, huge amoun
Gameplay
Modules
New mechanics and gamemodes
18
0
control bracer range
#1146
have the bracer should be craftable just like armor the bracer should have a radio reffect in it to allow info to be displayed from a remote location. bracer has upgrades T1 T2 T3 T4 T1 meters away ( must be standing over the drill to call it up
Gameplay
New mechanics and gamemodes
7
10
Dynamic Map
#1145
somethign that could be fun to play with is each eruption have some lava flows that might appear and craveses that open up. maybe even random times lave gysers that can just erupt out of the ground to give more hazzards. above ground unpassible lav
Gameplay
Map, structures and exploration
New mechanics and gamemodes
32
1
airships
#1132
you are able to captur airships just like you can with drill ships and you can use it like a drill ship just able to fly and has some things like able to go up and down and have a core stuff like that but it can be shot down
Gameplay
New mechanics and gamemodes
44
10
BO2 Zombie survival-like gamemode
#1129
I thought you could add another game mode. For example, an arena mode where one after another more and more COG’s appear and supply you with materials that you can use to make better weapons and build gun towers to support you. You can also get bett
Gameplay
New mechanics and gamemodes
8
10
Core bypass mechanic : core opener
#1097
The last update added "Bypass cores", which allow you to claim a Drillship without needing to damage any of its modules. Currently, the only difference with regular cores is that they cost a lot more resources, but that feels unbalanced, considering
Gameplay
New mechanics and gamemodes
14
2
Module overdrive
#1046
All manufacture modules would get a new switch on them (like with turrets that have multiple indicators on the inside.) This switch would be the Overdrive ! The overdrive would double the efficiency of a module, meaning that all items it crafts
Gameplay
Modules
New mechanics and gamemodes
11
1
Endless mode
#997
I would like to see a sort of endless mode like either a seperate gamemode or something you unlock after you beat the game, the only goal is to survive and the game modes would be the same but you could select one where every erouption increases the
Gameplay
New mechanics and gamemodes
49
1
Weapon rarity and durability system
#950
I really like the suggested weapon attachments but those will take a lot of time and work to make. In the meantime implementing a combined rarity-durability system would provide several benefits: - requires much less work compared to other incoming
Gameplay
Weapons
New mechanics and gamemodes
3
21
"Race" challenge mode for multiplayer
#932
either as individuals or as teams, with potential to have more than one drill ship and "race" to destroy the nodes/win (given there are three nodes, capture/detroy of the first two could be a multiplayer win) given the ability to customize the gamep
Gameplay
New mechanics and gamemodes
7
2
Hardcore mode (one life)
#927
gamemode with one life (you dont respawn)
Gameplay
New mechanics and gamemodes
18
1
A fan turret that can push enemies and clear the ash
#916
A big fan that can push enemies away from the base and can also be used to clear the ash for visibility purposes
Gameplay
New mechanics and gamemodes
Modules
5
7
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