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Weapon rarity and durability system#950

Z

I really like the suggested weapon attachments but those will take a lot of time and work to make. In the meantime implementing a combined rarity-durability system would provide several benefits:

  • requires much less work compared to other incoming major features
  • player investment (a lot of time and resources needed for quality weapons)
  • equipment maintenance is essential for the survival game feeling
  • early weapons can remain relevant in late game
  • more RNG elements go very well with looting and re-playability
  • appeals to players playing extremely popular games with similar systems

The design:

  • Weapons have 8 consequential rarity levels each affecting stats.
  • Levels have minimal effect on damage, range and accuracy but major effect on durability and repair costs.
  • Players can only manufacture the first 3 levels with T1-2-3 modules but higher levels are increasingly rare loot on enemies, ships and mini bosses.
  • Durability can be restored with different repair packages or combining weapons of the same type. Depending on the quality of repair item used the gun can loose one level of rarity but can never gain one.
  • Using up a gun’s full durability automatically loses a level.
  • Rare Cog enhancer packages can bee looted to level up guns. Applying the enhancer halves current durability and is not a guaranteed levelup (from L1 to L2 90% but from L7 to L8 10%).

See image below for GUI and an example scaling chart.

3 years ago

I’m not against weapon durability if implemented well, but I really don’t like basically the rest of the post. All weapons are always relevant, and I really feel like such a rarity system doesn’t fit the game at all.

3 years ago
1

I hate weapon durability it’s so annoying please don’t add this

3 years ago
3

I don’t really like durability in games, but it could work here.
About rarities tho… I’m not sure it fits well

3 years ago
?

We already have a resource sink related to weapons, it’s called ammunition costs. Resources and costs will be balanced properly later. I see no benefit whatsoever for adding durability.

As for rarity, expanding the research options with small but exponentially more expensive stat upgrades is probably the better alternative considering research is very limited right now.

3 years ago
3

Weapon durability in games is to me, one of the most frustrating and annoying things, so it’s a downvote from me

3 years ago
1