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Let us know how we can improve the game and vote on existing suggestions.
Map, structures and exploration
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COG War Train
#1248
If I was seeing right on one of the dev leaks, it looks to me like there are going to be some abandoned rail lines on the new map, along with a wrecked train or two. Maybe the cogs figured out a way to armour one of the trains just enough so that it
Gameplay
Enemies
Map, structures and exploration
20
2
super heated caves
#1210
sometimes when you are driving you drillship you can find a super heated cave.Ib that cave the temperatures are so big you cant leave you ship wipout taking damage in order to safafly explore them you will need somethink like a hazmat suit but for h
Planned
Gameplay
Map, structures and exploration
New mechanics and gamemodes
27
1
Cog outpost/camp
#1183
So I was playing breath of the wild and I thought a cool idea would be if cogs had little outposts or camps spread around the map where you could choose to either attack them and if you beat them there would be a chest with some random stuff. nothin
Gameplay
Enemies
Map, structures and exploration
29
0
Easter eggs
#1169
We all know what easter eggs are in games, and some could be fun in Volcanoids ! This is a general post for all easter eggs that could be on the map. Have an idea ? Post it here, in the comments ! Other standalone posts will be merged here to organi
Gameplay
Map, structures and exploration
36
1
Dynamic Map
#1145
somethign that could be fun to play with is each eruption have some lava flows that might appear and craveses that open up. maybe even random times lave gysers that can just erupt out of the ground to give more hazzards. above ground unpassible lav
Gameplay
Map, structures and exploration
New mechanics and gamemodes
32
1
Beginning story mission
#1140
Hey , I got an idea for a story mission at the beginning of the game how about you have to gather materials to craft a detector that you have to then go and place up in the volcano which then allows the countdowns on your watch ?
Gameplay
Map, structures and exploration
4
5
"Unlockable" landing sites
#1045
Some landing sites could be blocked by something on the surface, for example, let's say big boulders/rocks (even though I guess a Drillship wouldn't have much trouble digging through that), and you wouldn't be able to surface there. The landing si
Gameplay
Map, structures and exploration
36
2
Calling submarine to other areas
#1014
There would be one dock per area, similar to the one from Area 1 where we start the game. However, the ones from area 2 and 3 would be damaged/occupied by COGs, require an action from the player to either repair the dock, or clear it from the COGs'
Gameplay
Map, structures and exploration
39
0
Dungeons hidden underground
#894
Dungeons would be something that you could occasionally come across underground they can either hold things that are already in the game like copper or iron armor, guns, resources ect or they could hold new stuff like new guns, weapon attachments an
Gameplay
Map, structures and exploration
30
1
Entering Buildings
#711
I would love to see the ability to enter prebuilt buildings, aside from the Blast Shelters that are already in place on some of the building.
Planned
Gameplay
Map, structures and exploration
79
0
Coal-fired power plant
#700
A coal-fired power station could stand above each of the lasers. Cogs and coal spawn there. After the laser has been destroyed, the power plant must also get destroyed. Power plants can consist of modules. If you break some of these, it results a co
Gameplay
Map, structures and exploration
10
0
Procedural generation
#550
Game option for play open world random maps of various sizes.
Rejected
Gameplay
Map, structures and exploration
46
6
A fourth area
#521
I think it would be super cool if a 4th area was added. The fourth area could be a smaller island just offshore of the main island, this could be an endgame zone with special enemies and boss fights or rare materials. The reason you go to the fourt
Gameplay
Map, structures and exploration
32
2
Hidden collectibles
#516
Hidden collectibles could be hidden in random houses, sheds, caverns or even hanging on a tree branch or rock. These collectibles should be hard to find. I just think stuff like this would help give people something to do at the end of the game. The
Gameplay
Map, structures and exploration
42
1
Large resource deposits on travel map
#497
Resources: Areas now have large nodes underground that correspond with the resources found in that area. Each one has a set amount of resources and replenishes each eruption. Each eruption, the node moves within its area near a magma pocket. Mining
Gameplay
Map, structures and exploration
31
1
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