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COG War Train
#1248
If I was seeing right on one of the dev leaks, it looks to me like there are going to be some abandoned rail lines on the new map, along with a wrecked train or two. Maybe the cogs figured out a way to armour one of the trains just enough so that it
Gameplay
Enemies
Map, structures and exploration
20
2
Paradropped COGs
#1207
Please don't merge me into ,,New types of COGs#80,, The idea of the discord so far are: Military cogs of any rank can paradropfrom either A: getting dropped from the april fools airship OR B: shot from a 3 slot mortar its recommended to have 2
Gameplay
Enemies
10
2
Cog outpost/camp
#1183
So I was playing breath of the wild and I thought a cool idea would be if cogs had little outposts or camps spread around the map where you could choose to either attack them and if you beat them there would be a chest with some random stuff. nothin
Gameplay
Enemies
Map, structures and exploration
29
0
Spawn rates decrease in proportion to ship hull
#959
This would allow a war-of-attrition playstyle where players could choose to bombard the ship and eliminate defenders instead of rushing to destroy the spawn tubes specifically. Examples: COG ship hull unharmed and at 9/9; spawn rate multiplied by 1
Gameplay
Enemies
5
2
Final Volcano Boss
#951
As the culmination of all our effort, the trench run on the Deathstar if you will, the final mission was very easy. We took out the near leg and then literally mortared the other two in complete safety in about 30 seconds. The entire mission was ove
Planned
Gameplay
Enemies
37
1
COG Realism (tasks and jobs)
#867
COGs mine, bring resources to their drill, and work on their ship. Instead of COGs just standing and roaming it would give them a little more life and makes the player more strategic. do you attack the miners and cut off their supply, or destroy the
Planned
Gameplay
Enemies
58
1
COG AI improvement
#771
I think the AI should move more when they shoot becuase once they get into a close range of you then just stop moving and I think that it make the PvE element less interesting. So once the AI gets in range they should keep moving and not stop.
Gameplay
Enemies
18
0
Random extermination's
#701
A radio/beacon device that pings an event that when you get there a "nest drill" drills to the surface and you fight a wave of enemies for components that either they drop or you can steal off their "nest drill"
Gameplay
New mechanics and gamemodes
Enemies
15
0
Small cogs
#538
I think a type of cog that's much smaller then all the rest(like half a normal cogs height and look similar to the cog in the photo down below)would be awesome. These cogs weapon would be a small revolver (kinda like the one we start with). They wou
Gameplay
Enemies
14
5
Shield cog
#518
A cog that would follow and shield 1-2 other cogs. It would have to be destroyed before the cogs it was shielding could be destroyed. The shield cog would deal no damage to the player, it's only purpose would be to shield other cogs from damage. It
Gameplay
Enemies
38
0
Exploding on death enemy
#493
You can add a certain type of robot where that when they are killed they explode and deal aoe damage to nearby robots. And that it does some damage to the base if destroyed inside of it.
Planned
Gameplay
Enemies
28
2
a security system for higher level cog drills
#463
there should be a new type of cog "cog defenders" too be deployed in higher level cog ships once the player or players breach the inside of a cog ship as a way of making it harder to beat from: baguetteguy
Gameplay
Enemies
10
2
New class of Cogs and modules
#401
I have not seen anyone say this, if they have, do let me know and i will delete. I thought that since there are COGs that are black and are act like "security" or "defense", maybe have them drop their own heads and have another type of intel (securi
Gameplay
Enemies
16
0
Post-game content
#361
I think right now at least, the endgame is boring. There is nothing to do. I think it would be cool, if like enemy flagships would still surface from time to time, as like cog remnants or something, or maybe an enmy drillship more powerful than a fl
Gameplay
Enemies
Map, structures and exploration
108
3
Resource transports : extra loot !
#323
These new boxes have just been shared, with this info : "These will drop on the ground whenever you throw something out of your inventory so others can pick it up" But seeing the COG colors... It got me thinking, what else could they be used for ?
Gameplay
Enemies
New mechanics and gamemodes
28
1
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