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Let us know how we can improve the game and vote on existing suggestions.
Visuals, experience and immersion
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Put a compass on the bracer
#1239
When I exited the drill after the eruption and was in the smog once again, it hit me : Why don't I have a compass on my bracer to know where is north, east, south...? After all, we are in a steampunk world. Navigation is rubbish, using only maps an
Gameplay
Visuals, experience and immersion
31
0
Make Eruptions feel more urgent.
#1216
I have some ideas to make the player feel more urgent during an eruption. First of all, make the eruption warning start are 30 seconds till the eruption. The Minute long wait where you cant do any quests is way to long imo. T-Minus 30 Seconds till
Gameplay
Visuals, experience and immersion
37
0
Progession of ores being mined
#1148
Make it show progression of ores getting broken apart when you mine them instead of chunks just disappearing after a couple hits
Gameplay
Visuals, experience and immersion
29
0
Art update
#1127
Feel like the title says it all, game could use some better graphics
Planned
Gameplay
Visuals, experience and immersion
16
1
Empire lore
#1125
In the cutscenes narrated by the Submarine Captain there are hints at a wider world beyond Adrenos and the gameplay island. An entire Empire in the same steampunk design. But it's never explored, instead the game focuses solely on the single island.
Gameplay
Visuals, experience and immersion
19
0
Drilship sound
#1108
The mighty drillship, what's not to love about it other than its unusually quiet while moving other than the engine noise would be nice to hear rattling of the tracks as the drillship moves along with general rattling of other things such as modul
Gameplay
Visuals, experience and immersion
32
1
Improved Module Visuals
#1104
It would be really nice to see a remodeling if the models the current ones really dont fit into the team all thay well. ( big blue and red boxes )
Planned
Gameplay
Modules
Visuals, experience and immersion
17
0
Improvements to watch
#1096
The watch is really cool, but seems so stiff, maybe make the character pull his arm up, it goes a bit too high, then it goes down a little and moves with the characters breathing, but it wont move so quickly, and will seem naturally and less stiff.
Gameplay
Visuals, experience and immersion
3
1
Control bracer acquisition
#1092
It doesn't quite make sense for us to have the hand computer since the beginning, since it uses COG tech to some extent. I don't think it should be an item either, since it is very important. So here's what I thought : Once you have crafted the cor
Gameplay
Visuals, experience and immersion
26
2
Revert the Control Bracer update changes.
#1089
This might just be one of my most important posts. It's also a means for me to communicate my feedack on the update. First off, my general feeling on this update is that it tries really hard to make the game a lot more easy and less complex to under
Gameplay
Drillship
Modules
Visuals, experience and immersion
21
2
Remove "Drillship exploding" text
#1088
The "Drillship exploding ! Run away !" text that shows up when you're inside a Drillship that is about to explode is unnimersive. Instead, maybe make the time before it explodes a bit longer (as already done) but make small explosions and rumbling g
Gameplay
Visuals, experience and immersion
25
0
Periscopes popping up at random
#1087
Now that periscopes have a model, why not have some showing un on the surface from time to time ? After all, COGs can spy around the island too. This would make it feel like the COGs are actually there, give them a bit more presence and credibility.
Gameplay
Visuals, experience and immersion
22
0
Wrecks should explode when drilled through
#1026
When you take out a COG drill, sometimes you don't have the inventory/don't need the items that are mined from the wreck, what would be cool is when calling your drill, rather than it just vanishing as it does currently, having some explosions/sound
Gameplay
Visuals, experience and immersion
30
2
Research system visual rework : tech tree
#942
Oh boy, one of my big suggestions again. The research system seems to confuse some people, despite the efforts to make it simpler. I think I came up with a way to further improve it, that would look very cool while doing it. Plus, it doesn't change
Gameplay
Visuals, experience and immersion
18
0
How gunner seats should work on enemy ships
#938
I was skeptical when the gunner seat was announced, but now that we have it, I quite like it. It's some good fun, and might prove useful in the future when more offensive modules are added. I have to say I was very surprised at how well it was imple
Gameplay
Visuals, experience and immersion
8
0
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