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Drillship
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Newest
Indoor Catwalks
#1230
A floor piece that can be used to connect two seperate second floor rooms on the large drill segments as to keep the center of it open, could come in seperate forms such as a central catwalk or side catwalks (would necessitate the adding of a 2 door
Gameplay
Drillship
30
0
Mechanical drillship legs
#1180
I was thinking that the drillship could have mechanical legs as an alternative to the tracks. The legs should look like a centipede or a caterpillar rather than a spider, since spiders aren't shaped like tubes. It would only affect the look of the s
Gameplay
Drillship
14
4
Control bracer custom controller
#1112
Whit the control bracer being able to control most of the ship. Is it possible for one of the unused spots on the bracer to be bound to a custom control state? This way if your ship is left unintended while your mining or what ever you do. You can t
Gameplay
Player
Drillship
12
0
Change the manufacture and storage systems changements
#1094
As mentioned in #1089, deploying storage modules is now useless. They function the same whether they are closed or deployed, the only difference is that when they're deployed, they lose 75 armor and occupy 5 core slots. No one would d
Gameplay
Balance changes
Drillship devices
Drillship
14
3
Revert the Control Bracer update changes.
#1089
This might just be one of my most important posts. It's also a means for me to communicate my feedack on the update. First off, my general feeling on this update is that it tries really hard to make the game a lot more easy and less complex to under
Gameplay
Drillship
Modules
Visuals, experience and immersion
21
2
Stairs
#1057
I've found that i miss something in my drill recently, a 2nd floor, so I tried to make it but it would have been better to have stairs not only vertical, but diagonal ones as well. I hope you read this since I have been following this project since
Gameplay
Drillship
43
0
Changes to module destruction
#1048
When you destroy a module, any module, it makes a hole in the wall. That makes raiding ships easy, perhaps too easy... Currently, to raid a ship, you basically have to destroy a single module, and you've won. Get inside and blow everything up. I s
Gameplay
Modules
Drillship
16
5
Programmable Ship
#899
I think it would be really cool, if you could program the drillship to do certain task if a certain think happens. Like "If drillship gets attacked, Then open guns" or "If volcano timer < 20s, Then drillship goes down"
Rejected
Gameplay
Drillship
15
1
Hull upgrades change walls
#816
It would be cool if when you upgraded the hull then the walls would look different because right now there isnt anything to a hull except health
Planned
Gameplay
Drillship
64
0
Drillship on Drillship Combat
#760
Hi, I would realy like Drillship vs Drillship Combat. Instead of this location is occupied by enemy drillship. I want to read do you want to fight this enemy drillship? And then you pull alongside the enemy drillship as you unfold your turrets an
Planned
Gameplay
Drillship
58
1
Drillship animation/texture improvements
#752
makes the smoke of the drill darker when it's just started running,makes the smoke of the drill darker when it's just started running,like a steam train when it starts to move
Gameplay
Drillship
Visuals, experience and immersion
36
0
Tiers of structures (doors, etc)
#658
I am tired of replacing the copper small door after a single COG raid because it gets destroyed. I am proposing that there would be other doors like iron or titanium doors. They would be stronger and you wouldn't have to worry about it. With the upc
Gameplay
Drillship
49
0
First floor doorway
#535
Currently gameplay requires us to ladder up and down when changing from segment to segment on the first floor. It would be nice, if we could add a walkway (similar, but maybe smaller to the ground level walkway) to allow direct transition on the f
Gameplay
Drillship
14
0
First person underground travelling
#410
Instead of current arcade system which seems totally out of place and breaking immersion. Allow direct moving of ship via some cabin interface, Like periscope is already there, some sensors for underground and direct control via speed and angles. A
Gameplay
Drillship
43
6
2nd Floor Segment Connections
#408
Is it possible to add a second floor connection between drillship segments so you can effectively split the ship into two floors without having to have a ladder in each segment to move between floors. I feel like the utility of the floors isn't the
Gameplay
Drillship
39
0
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