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Respawn mechanic.
#1128
Cogs have spawn tubes, you should NEED a bed to respawn in your drillship, at least. Even in singleplayer, if you don't have a bed, you respawn in the submarine.
Approved
Gameplay
Player
34
1
Stack slots on hotbar
#1123
There should be a way to do something similar to the old hotbar with the new one : adding multiple items to the same slot, and then being able to switch between them by pressing the number again, or by scrolling within the slot. This could be done
Gameplay
Player
10
2
Control bracer shows when everyone is inside the ship
#1121
Since the release of the bracer I've thought of one small add on that could be added to. For coop gameplay have a set of lights on the bracer that turn on and off when a specific player is either inside of the drillship or outside of it. It would ma
Gameplay
Player
21
0
Control bracer custom controller
#1112
Whit the control bracer being able to control most of the ship. Is it possible for one of the unused spots on the bracer to be bound to a custom control state? This way if your ship is left unintended while your mining or what ever you do. You can t
Gameplay
Player
Drillship
12
0
Death by volcano should be immediate
#1040
In multiplayer, when a player reaches 0 health, they are downed and another player can revive them using a revive tool. This also applies to death by eruption, but I feel like it shouldn't... Dying to the eruption should be an immediate death with n
Planned
Gameplay
Player
Balance changes
32
1
Separate weapon inventory slots
#986
Whenever I go to a drillship, I need to bring my weapons and ammo to them (or collect ammo from the dead COGS). But the problem is that whenever I go to the drillship and damage, steal or destroy them, my inventory space is smaller because I am carr
Gameplay
Player
Weapons
31
5
Jumping increases movement speed whilst running
#961
This mechanic has become widely popular from CS:GO in the term, bhopping. Allowing the user to hold space whilst swaying movement left and right should allow a slight increase of movement speed. This can help in a multitude of scenarios, mostly usef
Gameplay
Player
6
13
Brewing/Abilities
#885
It would be a cool idea to implement a sort of brewing type of thing, which could do a few things. A few examples I have thought of would to be a grog type thing for you as a player. This could enhance your damage taken by cogs, so reducing damage t
Gameplay
Player
14
7
A character screen
#626
A character screen thats shows an overview of your character. It shows your appearence of your character, its armor, weapons and etc. It could be put next to your inventory when you open it with tab key or something.
Gameplay
Player
Visuals, experience and immersion
37
2
More realistic inventory
#549
Currently, wearing armor effect is great. It is not just item in inventory or character slot. It must be weared. It takes time to do that action. At similar fashion, all items could be equipped to paperdoll character portrait. Items could be strapp
Gameplay
Player
4
9
Critical health regeneration
#514
Since the combat update dropped, people have been mentioning that healing or equipping armour takes too long. While it doesn't seem to be a problem for everyone, it definitely is for some people. I think the issue here is that you NEED to take some
Modded
Gameplay
Player
29
0
Leaning (combat)
#370
So like when you are aimming down sights you can lean to the left or right? I think it would make combat more realistic and I think it would be cool! (sort of like R6)
Gameplay
Player
15
3
certain quests should require turrets to be deployed
#302
Some quests tell you to go mine stuff, raid a ship, or destroy a ship... Even in the beginning, there's a quest that tells you to go raid a ship. But new players also mess with their turrets when they get it, and I often see new players going out wi
Gameplay
Player
7
0
Multiple drillships in multiplayer
#294
Adding the ability for everyone in a multiplayer lobby to claim and have their own drillships, Playing a bit of coop and would be nice if we could all have our own.
Planned
Gameplay
Player
174
0
Adapt weapon quests to multiplayer
#293
There's a few quests that tell you to craft new weapons, like for the shotgun and grenades, the mortar, and the gatling. But they always ask you to make 1, and only a few ammo. I feel like these quests should multiply the amount of stuff they ask yo
Gameplay
Player
8
1
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