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Armor module#1047

This is a simple suggestion.
It would be a module that takes 1 wall and has a lot more health than a regular wall. It would look reinforced. But this isn’t an actual module, there’s nothing to deploy or activate, like the door and window modules. It just has a lot of health.
And since it doesn’t do much actively, it would also create mounts on the inside and outside, on both floors, to give it a least a bit more practical utility.

By the way, the roadmap has an “Armor Modules” card ( https://trello.com/c/telMsfvR ), but the description seems to describe something different than this post. Although maybe these modules could do both of these functions at the same time : lots of health, and little passive increase in ship armor.

2 years ago

The card you linked is pretty much the same thing as you describe here. The drillships HP is all modules HP together. This should be easy to do, will make a note in our system for future updates.

2 years ago
2

Ah, I see - I thought by “HP of the entire ship”, it meant that having one of those modules would passively increase the armour of all modules. Seems I understood wrong !

2 years ago
Changed the status to
Planned
2 years ago