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Your own 'pet' COG
#32
A buildable COG that you can assign tasks like, steer the ship, make coffee, act like a pack mule for all the junk you looted etc..
In Review
Gameplay
Tools and utilities
289
27
Weapon modifications
#17
Be able to add cosmetic and/or performance enhancing mods. Maybe stuff like these: -silencer to make it harder for COG to detect where you shot from. -scope/laser/aimdot sight(would make more sense if a rifle is added, which I hope) -different size
In Review
Gameplay
Weapons
207
12
Power armor
#36
armor. The cogs get stronger armor, why not us? there can be copper, Iron, and titanium armor. that way, we dont use 20 med packs per minute.
Planned
Gameplay
Tools and utilities
195
1
Dedicated servers option for multiplayer
#199
A tool to help players host their own dedicated servers for multiplayer (One day in the far far future)
Approved
Community
177
6
Multiple drillships in multiplayer
#294
Adding the ability for everyone in a multiplayer lobby to claim and have their own drillships, Playing a bit of coop and would be nice if we could all have our own.
Planned
Gameplay
Player
173
0
Fast vehicle
#58
plz upvote so devs see mabey simerlar to a prawn suit (subnatica) or hover bike it could be lava proof
Planned
Gameplay
Tools and utilities
149
7
Shield
#9
Something to block incomming damage, allowing you to get close to for example a turret without taking damage. Would have a set amount of HP, and would break after a while. Maybe slow down movementspeed aswell like the minigun does. Maybe enable the
In Progress
Gameplay
Weapons
143
2
Mini-bosses?
#19
I always found destroying the lava sources a bit anti-climactic. It's just a bunch of COG running around like any other cave plus a turret or two around the legs. Maybe a special, physically larger, unit protecting the lava sources? Or somehow make
Planned
Gameplay
Enemies
141
2
Day/night cycle
#35
For cosmetic reasons, like for example, I put lights on all avaliable spaces to put lights on the exterior, and they are only really visible after eruptions, when the ash is blocking the sun. If night time is added, lights will look really cool
Planned
Modded
Gameplay
Visuals, experience and immersion
136
2
Game save name
#235
Give the option of naming game saves and information if it's an easy or difficult level
Planned
Gameplay
Quality of Life
129
0
Basic character customization
#216
While coop is live now, what about some character customization? It doesn't have to be complex like, say, Elder Scrolls, but it would be nice to have a few hairstyles plus hair/skin shades and accessories like moustaches, sideburns, monocles, google
Planned
Gameplay
Player
127
4
Drillship damage display
#10
I had this idea for an damage display panel that you could place in the drillship. This would display how damaged each module on the ship were and give a better view of the status of the ship. Something like the hologram in the Cyclops in Subnautica
In Progress
Gameplay
Drillship devices
123
0
A Coffee Machine
#11
Well, the Volcanoids Dev Team now has a Coffee Machine, lets celebrate it with a welcome into the game! -coffee could be used to refill stamina or make stamina go down less by running
In Review
Gameplay
Tools and utilities
112
3
Post-game content
#361
I think right now at least, the endgame is boring. There is nothing to do. I think it would be cool, if like enemy flagships would still surface from time to time, as like cog remnants or something, or maybe an enmy drillship more powerful than a fl
Gameplay
Enemies
Map, structures and exploration
108
3
Batteries
#12
I'm thinking about actual, big old batteries that you could place around the interior of your ship. They would increase the maximum energy of the ship. No influence on the balance, no negative or positive input. They would just add to the maximum ca
Approved
Gameplay
Drillship devices
108
0
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