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preferred settings save file
#1733
I do not know if this is a "me" issue or if anyone else is having this issue, but everytime I launch the game i have to change some settings/controls. I don't see a "config" or "settings" file in my game files, might have missed it, but its a "quali
Gameplay
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Expedition Rework
#1732
As it currently is, the "expedition" system seems to have lost everything that made the original navigation system fun in the first place so heres my idea. Instead of having a set list of "expeditions" to complete, in order to unlock new landing si
Gameplay
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Early game item: binoculars
#1731
Just your ordinary binoculars, mechanically same as sniper rifle but without the rifle.
Gameplay
1
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fixing the hunts with magnets!
#1730
hi! i was going through the recent steam news and saw you weren't quite sure how to handle the hunts, figured i would throw in my two cents The long and the short of it is depth charges on the drones during a hunt, and potentially being equipped o
Gameplay
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New Island Idea
#1729
I know yall are in no position to carry this out, but i was thinking, what if there was a new island? Not adranos, but maybe another community, its an ice based island, and you have to capture an Augership, and he to sorry about ice staere resources
Gameplay
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Toggle the honking sound
#1728
Odd request, but the COG tanks that show up all have car horn sound effect they keep playing. Unfortunatly it drives my dog nuts, I guess its too similar to a doorbell. I would love it if we could toggle that off.
Gameplay
2
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Door in the sewers permanently locked
#1727
The door between the lighthouse and the central part of the sewer cannot be opened. It is barred from the central part, but there is no way to interact with the bar.
Bug
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Water in the Drillship Cave
#1726
If you enter the drillship cave from the dam, you first go down a bridge into a chamber which looks like a drillship landing site. If you continue on towards the Drillship, you need to swim through water cubes that obviously shouldn't be there.
Bug
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Dialogue constantly repeating
#1725
Some dialogue that would make sense to only play once per playthrough plays every time you enter the trigger for it. Some other dialogue, especially the dialogue when you leave the drillship cave towards the dam, loops while you are in the area.
Bug
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Roseport Smeltry Softlock
#1724
In the roseport smeltry section, it's very easy to softlock yourself yourself if you make your scrap into ingots before going to the drillship. I think you should be able to either craft ingots back into scrap, or make the ring with ingots
Gameplay
2
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More drill drones
#1723
Please add more drill drones as there is already a mod for this but for them to be in the base game aswell as other newer drones like an infantry drone that spawns a friendly cog to fight for you which can be customised at the module station or for
Gameplay
2
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Native linux builds
#1722
Please make a native linux build for the game :)
Gameplay
2
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Rocket Launcher Animation Bug
#1721
I've used the Rocket Launcher for some time, and there's one BUG that makes it completely unsable. While it has an unspeakably, dreadfully LONG reload time, which, paired with inability to run or jog wielding it, no higher-level rockets, and extreme
Bug
4
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The Marshall Anti-Mat Sniper Ammo
#1720
Please make The Marshall be able to use Anti-Mat Sniper Ammo, as the Sniper is super inconvenient for mid- and close-range combat, and there's no alternatives to The Marshall in late game, and Explosive ammo doesn't feel powerful enough in late game
Gameplay
1
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Bayonet For The Marshal
#1718
A bayonet that can be attatched to the marshal (its based on a Lee Enfield Rifle, which were able to be fitted with bayonets). This would be useful for fighting cogs at close ranges, or just for when you run out of ammo, and would give the rifle som
Gameplay
4
1
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