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Invasions COG
#1609
Idea for the developers to do it to give it a touch that is more tower defense, the game has a lot of potential but I see turrets and their possibilities with these mechanics and it seems that it was quite little exploited. They could give the ga
Gameplay
3
0
Time
#1608
Add like some sort of clock so you can see how long youve spent in game or what day it is/eruption
Gameplay
6
0
Rarer Drillship Upgrades
#1607
At the moment, drillship upgrades are pretty much all-or-nothing: you get the treads, hull, and drill after blowing up the first enemy drillship of its tier. I think that making a blown drillship randomly drop just one of them would incentivize spen
Gameplay
3
0
Friendly AI
#1606
that you can conquer a second drillship and say whether it should fight, research or broduzt, and who you can fight the ropoters, e.g. attack, defend
Gameplay
6
0
overclcok addon
#1605
you add it to the modules they performed better only at cost of more power but they wont surpasses the next tier of them selfs there could be also 3 tries of overclocking liike 25% 50% 75% efficient and you can also overclock power plants
Gameplay
4
0
main menu drill ship
#1604
https://discord.com/channels/444244464903651348/444943949073743892/1217447491663040642 already said in the diiscord server
Gameplay
6
0
Short Segments
#1603
Add the ability to choose whether or not you want your installed segment to be large or not, I know it might sound weird but I'd find having the same amount of slots spread across more small segments to be a lot more convenient. That way you could h
Gameplay
0
3
Add role play
#1602
The game will add jobs and money for which you can buy ammunition, things, or sell these things at auction and also get money
Gameplay
2
5
Rebel cogs and mecha drilship
#1601
make rebel cogs that you can team up with also they are capable of speech and make a combiner module so that you can combine with other drillships and create a giant mecha
Gameplay
4
7
Lesbe drillship Segments behind
#1600
Ok the Titel Sounds weird, Why would you want to leave segments
Gameplay
3
3
A simpler way to load custom language packs
#1599
When I played the game, I was annoyed by the bad and confusing translations, so I tried to make a l10n mod following the official tutorial, but it was really difficult for most players with no development experience. I used the official SDK to
Community
3
1
"Sonar Drones"
#1598
A drone that would burrow into the ground and pop up elsewhere when directed (sorta like turret drones) and send pulses into the ground that would highlight cogs and inform the player if a drillship is about appear on a landing site, eta till and wh
Gameplay
16
1
More or custom alarms for the drillship
#1597
I would like going underground to feel more like a submarine diving, so please either more alarms (that you can turn off for those who don't want them), both voice and sound, or an option to use custom ones
Gameplay
10
0
Hole lotta Tunnels
#1596
Had an idea where caves could be connected via tunnels that players can go through. maybe they could connect to mines on the surface, allowing a quick run from caves to safety if your drillship is destroyed in the lower caves. maybe they go to a dee
Gameplay
9
1
Item Pipes
#1595
Item Pipes could be connected to storage modules and bring items into chests. special sorting pipes could pass specific items through. items would not be allowed back into the module (avoids it being overpowered). each pipe would need to connect to
Gameplay
6
4
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