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Let us know how we can improve the game and vote on existing suggestions.
Gameplay
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Friendly AI
#1606
that you can conquer a second drillship and say whether it should fight, research or broduzt, and who you can fight the ropoters, e.g. attack, defend
Gameplay
2
0
overclcok addon
#1605
you add it to the modules they performed better only at cost of more power but they wont surpasses the next tier of them selfs there could be also 3 tries of overclocking liike 25% 50% 75% efficient and you can also overclock power plants
Gameplay
3
0
main menu drill ship
#1604
https://discord.com/channels/444244464903651348/444943949073743892/1217447491663040642 already said in the diiscord server
Gameplay
2
0
Short Segments
#1603
Add the ability to choose whether or not you want your installed segment to be large or not, I know it might sound weird but I'd find having the same amount of slots spread across more small segments to be a lot more convenient. That way you could h
Gameplay
0
1
Add role play
#1602
The game will add jobs and money for which you can buy ammunition, things, or sell these things at auction and also get money
Gameplay
2
0
Rebel cogs and mecha drilship
#1601
make rebel cogs that you can team up with also they are capable of speech and make a combiner module so that you can combine with other drillships and create a giant mecha
Gameplay
3
5
Lesbe drillship Segments behind
#1600
Ok the Titel Sounds weird, Why would you want to leave segments
Gameplay
2
3
"Sonar Drones"
#1598
A drone that would burrow into the ground and pop up elsewhere when directed (sorta like turret drones) and send pulses into the ground that would highlight cogs and inform the player if a drillship is about appear on a landing site, eta till and wh
Gameplay
10
1
More or custom alarms for the drillship
#1597
I would like going underground to feel more like a submarine diving, so please either more alarms (that you can turn off for those who don't want them), both voice and sound, or an option to use custom ones
Gameplay
7
0
Hole lotta Tunnels
#1596
Had an idea where caves could be connected via tunnels that players can go through. maybe they could connect to mines on the surface, allowing a quick run from caves to safety if your drillship is destroyed in the lower caves. maybe they go to a dee
Gameplay
5
1
Item Pipes
#1595
Item Pipes could be connected to storage modules and bring items into chests. special sorting pipes could pass specific items through. items would not be allowed back into the module (avoids it being overpowered). each pipe would need to connect to
Gameplay
6
2
Drillship Computer
#1594
A Computer, placeble inside the drillship. Can be upgraded like the Crafting stuff (production, refinery, research machines) upgrading unlocks/improves features. - Has a radar of nearby COGs. range scales with upgrade - Allows Programmable drillsh
Gameplay
9
0
DMR and AR for the arsenal
#1593
I would like to see an assault rifle and a designated marksman rifle equivalents, so something that is medium at all ranges but shoots slower than the SMG, and something semi-auto, with a little more bullets in the magazine than the sniper, using th
Gameplay
7
1
Environmental Diversity
#1592
I'd love to see more areas and maybe even more islands as the game feels kinda same-ey in terms of environment right now. maybe different types of caves with different sorts of hazards like falling stalagmites or cave creatures. maybe certain ores c
Gameplay
8
0
More hotbar slots
#1591
More hotbar slots: This could be done by: Pressing a customizable key like "t" to switch between 2 hotbars. Or just make more slots with also customisable keys. This would make weapon/consumable managing much easier in you're hotbar.
Gameplay
5
2
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