Sorry, we don't support your browser.  Install a modern browser

Waypoints#468

I thought this had already been suggested but I guess I’m going insane.

Do I really need to write a description ? I would just love the ability to place waypoints on the map, so you always have a marker on your HUD. Could also show up for your crewmats in coop.

3 years ago

While smart, What purpose would they serve? I don’t see a huge need for these considering all the commonly needed places are marked out by default on the map.

3 years ago

Quality of life. Going to a mine and not having to pull your map every 10 seconds, etc.
Or even when driving underground, so you really don’t have to get out of the travel map to look at the map.

3 years ago

Ah I see, I missed the visual on your screen when not in the map, this is actually a good idea, my bad.

3 years ago

It’s alright, that’s what these comments are for :)

3 years ago
Merged Compass and Map Pings#564
3 years ago
Merged Custom Waypoint for maps#601
3 years ago

Since the compass suggestion has been merged into here and if a HUD compass would really become a thing, I’d love to have that available (at least) from the periscope. Currently, I use it solely for scouting a landing site before resurfacing. We already have small patches of surface soil without a landing site, but they seem to be of very little use right now.

When periscoping from these spots, aside from a bit of landscape, I may also see structures, which I think is what these spots were made for, and I love the idea of approaching certain points of interest purely by spying from underground.
However, since I don’t know which direction the Periscope is looking at when it emerges, I can’t know where the structure is, unless I’m lucky enough to recognize one I know and can then guess from there.

If I’m not terribly mistaken, the actual spot from which the Periscope emerges seems to be the same for the whole patch of surface soil, so navigating around to figure out any direction wouldn’t really work in this case, either.

3 years ago

Well, you can only drain energy to some point. As well as unless you want to literally swin in lava it just gives you a lot of time to get out of it. Let’s be honest, you overheat almost instantly, and lose a lot of modules by the time you get out. It doesn’t matter what tier hull you have, you lose many modules instantly. I am set back right now, and I am not willing to pick the game up again intul I can recover from that. And it’s not that I can’t recover, I CAN. The problem is tracking and mining all resources. Heads, previous ores(copper, for example). It becomes a grind.

2 years ago

The thing with energy is that you can actually control your balance. And some people do want to swim in lava, so they can skip lasers. It doesn’t do much in the end since COGs don’t spawn unless it’s destroyed anyways, but still.
Hull upgrades actually do matter - not once you start taking damage, but they do give you a higher max temperature, and better resistance (slower rise of temperature).

2 years ago

Make lasers IMPASSABLE. There are impassable lava pools. Make them destroy the geothermal module in one second. Anything that is MANAGABLE can be swam in, as long as you can drain the energy fast enough. In the same idea, make internal modules for production. Not smelting, though, you need to expel heat for that. But think of what modules can work inside, and make them. They do things half as fast, or even quarter(25%) as fast as normal modules.

As for hull upgrades… They don’t matter much if you only pay attention to alerts. Once you hear overheating alert you have already lost your modules.

DIFFERENT idea. Make a “safe zone”. Alerts sound earlier, and you have maybe 10 seconds, before your modules start popping. Would give you more time to simply turn around.

2 years ago

I’ll agree with you here - the lava separating areas should be impassable.

As for your issues with alerts… I don’t want to sound rude, but - maybe simply paying attention might be a good way to start ? If you’re only driving going off the sounds, I’m pretty sure you’ll end up in lava, yeah.

Not quite sure what you mean with your “safe zone”. Being able to survive 10 seconds of lava ?

2 years ago

Maybe I have clicked on map and though I was outside of lava,(just on the edge), and exited the pilot seat? As well as I could changed maps to see where I need to go. I would need to do a lot of switching in the state the game is right now. Safe zone meaning on the temperature gauge. Has a “safe zone” on the indicator, where it sounds the alarm sometime before reaching critical heat. It has “distance” beteen alarm and actualy overheat. I can try to photoshop something if you want it…

2 years ago

In these cases where it’s just a mistake like this, reloading a previous save might be a good solution.

If I understand correctly, you’d want alarms to go off the moment you enter lava, is that it ? I’m honestly not opposed, at least it would make things clear right away. We probably don’t need an alarm for when things start to blow up, lol…

2 years ago

Not even the moment you go into lava. When you START to approach critical temperature. That is my idea. You enter lava. few seconds drill ship starts to overheat. Alarm triggers. Several more seconds pass. You start lose modules to overheat.

2 years ago

But you start to approach critical temperature after you got into lava…
The issue with what you’re describing is that it seems like it’d make the time you can spend in lava much longer. I’m not saying making the time before taking damage longer is necessarily a bad idea, I’m saying that if it takes 10 seconds before you take damage, then the lava isn’t really an obstacle or a risky shortcut anymore.

2 years ago