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Juggernauts and Radio Detection#409

I got a small idea
How about adding in Juggernaut COGs? (Or J.U.G.G.E.R.N.A.U.T. if you can think of a cool name for the acronym)
Either a normal COG which is heavily armed and can spawn in a random Drillship, or the Big Boi that can be a boss before/after the laser of the sector

So if it would be a heavily armed COG, it can have 5-10% chance of spawning in a random Drillship of an area or can spawn in all the Drillships

But if it would be the Big Boi, he can be a Boss that you have to fight to get the laser’s coordinates, specific parts needed to get to the laser or to deactivate the Laser Guarding system if he’s before the laser, or as a boss that you need to fight to get to the next sector if after the laser

The fight itself would be similar to Crash Bandicoot (Bosses require specific actions from the player to be defeated) or Enter The Gungeon boss fights (Bullet hell where player needs to dodge a ton of attacks and Boss’ fazes)

And another idea: how about COGs being able to detect your Radio Signal?
So you would have to turn on the Radio to know where you drive your Drillship underground and where the missions’ objectives are, but turn it off for COGs to not locate your Drillship or yourself and attack it.

Kinda similar to Scrap Mechanic’s Raid system, if too many crops are being planted (In this case Radio is being used too much), Farm bots will detect it and a raid will arrive at that location in a set amount of time with a set difficulty and amount depending on the wave (In this case COGs will raid in a set amount of time and difficulty depending on the Sector and wave)

It can also be used by the player, if a COG Drillships transmits Radio Waves long enough, you can get info about the Drillship, where it is, what modules it has, what are it’s stats and what is it’s Inventory

3 years ago

Why do y’all keep posting multiple ideas in a single post… Unless you’re trying to make my life harder, in which case continue doing that.

3 years ago
Merged into Cog Commander#274
3 years ago

Welp, sorry Fire, didn’t know that

3 years ago