Area 3 Hunt is ridiculous, it’s just non-stop tanks and spiders, you never even get a chance to try attacking the military drillship.
I think a good idea would be to make it so they only get sent in waves, a wave of extreme assault you need to defend against, and then for the next few minutes only a few basic COGs spawn, which would be the player’s chance to fight back.
And there’s no real way to avoid it either, a single drillship raid almost fills the bar, and chances are that random stray COGs attacking your drill and getting destroyed by turrets will do the rest.
Actually, there seems to be a general problem that the player is kind of underpowered in Area 3 in most aspects

I sent your post to our team for consideration. Thx for posting the feedback.