In custom game settings we can control incoming COG damage, but with extremly low settings (e.g.20-35%) it takes forever to kill them with something other than granades.
An option to be able to controll the critical damage multiplier (damage when shooting in the head) in custom game settings would allow for some interesting combinations.
E.g:
This is an interesting idea, that should be also fairly easy to implement. Will add it to our future tasks database.