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Critical damage controllable in custom game settings.#1055

?

In custom game settings we can control incoming COG damage, but with extremly low settings (e.g.20-35%) it takes forever to kill them with something other than granades.

An option to be able to controll the critical damage multiplier (damage when shooting in the head) in custom game settings would allow for some interesting combinations.
E.g:

  • COGs are very hard to kill, but headshoths do more damage so shooting in the head is the way to go (low/extremly low incoming damage and increased critical multiplier to compensate)
  • COGs have very weak heads “one headshot - one kill” (normal incoming damage and increased critical multiplier)
2 years ago

This is an interesting idea, that should be also fairly easy to implement. Will add it to our future tasks database.

2 years ago
1
Changed the status to
Planned
2 years ago